miércoles, 17 de febrero de 2010

emulacion psp jpcsp y cxbx

saludos a todos traigo muy buenas noticias:
Yo y un amigo apodado blackdaemon estamos creando una lista de descargas de eboot desencryptados para pode jugarlos en jpcsp el emulador mas de sarrollado de psp(y evitra el men saje: not supported file yet), ciertos juegos aun parecen no ser desencryptados pero la mayoria si atravez del programa yoshihiro decrypter, umdgen, eboot patcher, los q emulamos solo necesitamos el umdgen y otro programita como dk studio, ultraiso solo para hacer un cambio debemos reemplazo el eboot.bin aca un video de como debe hacerse CLICK ACA
CON UMDGEN ABRIMOS EL JUEGOS SEA CSO O ISO DONDE AL UBICAR la carpeta SYSDIR ABRIMOS ESTA Y REEMPLAZAMOS L BOOT.BIN
pero OJOOOOO el detalle esta en que el EBOOT.BIN desencryptado hay que renombrarlo como BOOT.BIN "He aqui el secreto de poder desencryptar el juego ojoo!!)
de esta manera REEMPLAZAMOS el ahora llamado boot.bin por el original, entonces salvamos el archivo con umdgen como iso o cso y listo a correr!!

miércoles, 6 de enero de 2010

cxbx and jpcsp goes in good advances


thanks to blueshogun and jpcsp team this emus are better there are more games playables and blues is doing a new job in all xbox emulation happy new year to all...the emulation arrives with a great force and i wait for understand more about develop c++ and opengl for someday do something because everyday i got some new...i


more emulation for you thanks to devs

recomended emulators:
cxbx, pcsx2, dolphin, jpcsp, nulldc, demul,
best visual to devs i recomended the beuthy vs2008..if you´re a good dev be a good man hehe..
greetings AND HAPPY NEW YEAR 2010

miércoles, 16 de diciembre de 2009

cxbx y opengl


desearia conocer alguna programador de alto nivel que trabaje con opengl si eres uno escribeme...

estoy interezado en aprender sobre opengl pero no en dibujar formar sino en emular cada uno de sus tipos de graficos primitivos ...


todo con el interes de crear una interface opengl para el emulador cxbx, ya que en d3d8 le es casi imposible crear buenos render y texturas...el buffer y algunos vertices tambien se hacen un gran problema...seria cuestion de saber e intentar ...para as noticias de este emulador pueden contar con su actual autor bluesgun HAZ CLICK ACA

martes, 8 de diciembre de 2009

i got somethin rare in cxbx and mashed


hi to all, i got something rare ,i did change some values in smashing drive and put the eip value of my errors from mashed in cxbx, i use the xdk key of game for some funtion and now i don´t get errors only a black screen..well the emu does´nt stops and works ,,the debug krnl got a big size and i can´t read it ..but cxbx goes fine...mashed is a game low graphics is like 128 bit...and simples textures...i think that can be fixed soon .

for other part blueshogun got unreal championship near to be playable is awesone this news ..


i´m looking for devs...greetings

miércoles, 18 de noviembre de 2009

about cxbx and ninja gaiden















well to me this game is the best of xbox live....
For now i try to make the same hacks for halo to DEAD OR ALIVE VOLLEYBALL but there are a other code exeption, eip, ecx, eax, well i try to make a sustration like halo hack but is not the same, otherwise cxbx doesn´t supports D3DFMT_LIN_D24S8 but there supposed be supported for agr8---, in each hexadecimal error of cxbx game there are a error like """(0x78b) and eip exeptions, i want to know what means that, i´m udesrtand fine the emu3d8types, emukrnl.cpp, and others, i´m looking with a hex editor the references but well i have to larn more....but is very intersting all this, if you want some cxbx svn compiled contact me

D3DFMT_LIN_D24S8 was supposed fixed but not at all .
the game show a eip error ...and not the dirty problem ..maybe because my version is diferent

jueves, 12 de noviembre de 2009

all about me and cxbx

hi how much people know me i´m a old tester of many emus like project64, saturnin emu, nulldc, chankast, pcsx2, dolphin, and more wmus, but in all my life there are only a emu that i can´t play like i canthis emu is cxbx.

for some reason of some devs this emu was totally forgotten for they, and only 5 games was ingame or playables.games unpopulars in xbox console...now in emuforums.com you can visit the cxbx emu and you can see that the only guy working on this is blueshogun to me a great dev and good friend, he´s has made it changes very fines with others games, I support all his work....


i´m not a good dev but i´m leaning c++ in vs2008 everyday and i´m understanding things very fine about cxbx code source, i understand now emukrnl.cpp, emu3d8types.h, openxdk.h and more,, my wish is make progress in cxbx how i can, i have not problem to compile all thsi is very easy ..for this reason if you want some cxbx svn compiled contac me, i make some changes with DEAD OR ALIVE VOLLEYBALL BEACH, and i get some eip errors, ecx, and others, but i´m positive in all this i feel good, because there are no more the D3DFMT_LIN...NOT SUPPORTED...i´m not looking for help..i only try everything that i can..i wnat make changes for this games:

.-NINJA GAIDEN
.-DOOM3
.- MASHED
.-HALO1, 2 , 3 hehe...well greetings to everyone .and wish me luck